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In-House Demo Test for AMD* (C++, Unreal Engine 5)

Spring 2025

I was the team lead for a collaborative class project where we developed an FSR demo for AMD*

For my Master's class GameLab, we had the opportunity to work on game projects pitched by companies that aren't directly in the games industry. I was on a team of 10 that worked with AMD*, and I volunteered to be the team lead. Our SME from AMD* asked us to create a demo for them to test FSR, their upscaler/frame generation software often used in video games to enhance the gaming experience.


My contributions to the project include conducting team meetings every other week with our SME, making sure SME's expectations are aligned with the team's capacity, making sure everyone on the team has tasks and are on track, presenting status updates every three weeks, and developing a replay system where the player can record and playback their movements in real time.


*AMD Orlando R&D Center University Program

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