Resume
Experience
Software Engineer Intern
5/2022 - 8/2022
Electronic Arts
Orlando, FL
Frostbite UI Team
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Designed and implemented the backend of a UI gradient tool for a proprietary game engine in collaboration with product management; includes features that better align with customer’s needs.
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Wrote a custom shader in HLSL after learning it with no prior experience that renders four different gradient types and four-color gradients.
Software Engineer Pathfinder Intern
5/2021 - 8/2021
Electronic Arts
Orlando, FL
Frostbite Migration/Integrations Team
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Merged unused packages in UFC 5 to greatly reduce build time.
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Converted animation data in UFC 5 from legacy game engine to current proprietary engine by solving the conversion between coordinate systems.
Programming Languages & Frameworks
C++
OpenGL
C#
HLSL
Java
Unity
Python
Unreal Engine
Processing
Godot
Technical Skills
Debugging
Test Driven Development
Visual Studio
VSCode
IntelliJ
Perforce
Git, GitHub
Plastic SCM
Jira
Confluence
Agile/Scrum
Linux
Design Patterns
Education
M.S in Interactive Entertainment (Programming Track)
FLORIDA INTERACTIVE ENTERTAINMENT ACADEMY
8/2024 - 12/2025
Orlando, FL
B.S. in Computer Science
Minor in Digital Arts & Sciences
UNIVERSITY OF FLORIDA
8/2019 - 5/2024
Gainesville, FL
GPA: 3.85