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Resume

Experience

Software Engineer Intern

5/2022 - 8/2022

Electronic Arts

Orlando, FL

Frostbite UI Team

  • Designed and implemented the backend of a UI gradient tool for a proprietary game engine in collaboration with product management; includes features that better align with customer’s needs.

  • Wrote a custom shader in HLSL after learning it with no prior experience that renders four different gradient types and four-color gradients.

Software Engineer Pathfinder Intern

5/2021 - 8/2021

Electronic Arts

Orlando, FL

Frostbite Migration/Integrations Team

  • Merged unused packages in UFC 5 to greatly reduce build time.

  • Converted animation data in UFC 5 from legacy game engine to current proprietary engine by solving the conversion between coordinate systems.

Programming Languages & Frameworks

C++

OpenGL

C#

HLSL

Java

Unity

Python

Unreal Engine

Processing

Godot

Technical Skills

Debugging

Test Driven Development

Visual Studio

VSCode

IntelliJ

Perforce

Git, GitHub

Plastic SCM

Jira

Confluence

Agile/Scrum

Linux

Design Patterns

Education

M.S in Interactive Entertainment (Programming Track)

FLORIDA INTERACTIVE ENTERTAINMENT ACADEMY

8/2024 - 12/2025

Orlando, FL

B.S. in Computer Science

Minor in Digital Arts & Sciences

UNIVERSITY OF FLORIDA

8/2019 - 5/2024

Gainesville, FL

GPA: 3.85

Check Out My Projects!

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