Katherine Teng
SOFTWARE ENGINEER
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This page showcases coding projects that aren't games!
I was the team lead for a collaborative class project where we developed a demo for developers at AMD* working on FSR
I developed a content-driven game engine using C++ for my Programming 2 master's class
I created a procedural terrain generator using Processing for my Intro to Digital Arts and Sciences class.
I developed an OpenGL Viewer program to view object files using two different shaders.
I created a compiler for a custom programming language for my class Programming Language Concepts.
I created a ray tracer program using C++ for my Computer Graphics class.