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Apothecaria
Date
Spring 2024
Role
Artist, Programmer
Tools Used
Unity 2D, C#, Blender
Project type
Senior Project
This game is a 2D roguelite developed by a team of five for our Senior Project class. We wanted to make a pixel art, ranged combat based game using 2D environment assets and 3D character assets. Set in a Renaissance fantasy world, you play as an apothecary fighting through an infected world to find the cure and save the plant life.
Our team has a strong programming background with four programmers, so we are confident in completing all the gameplay mechanics we had planned. Since we only had one artist, I split my responsibilities to help with creating some art assets as well.
My contributions to the game include the functionality and art of all the UI (main menu, pause menu, in-game HUD), player health and mana system, ability cooldown system, modeling, texturing, rigging, and animating most enemies, and a shader to pixelate any 2D textures.
At the end of the semester, we presented our game at our class showcase, where many students, professors, and other people enjoyed playing our game.
NEW KNOWLEDGE: I learned Unity's particle system, shader graph, VFX graph, how to convert between VFX graph and particle system in Unity, events, and Coroutines.
