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Capstone: Crimson Knight

Date

December 2024 - Present

Role

Programmer

Tools

Perforce, Jira, Unreal Engine 5, C++

Project type

Master's Capstone project

This game is a Souls-like boss fight game currently being developed by a team of 18 as the capstone project for my Master's degree at FIEA. Crimson Knight is set to release in August of 2025.

My contributions include setting up the Gameplay Ability System (GAS) for the project, setting up the Ability System Component for the player and enemy knight in C++, and creating abilities for all the characters with animations using Blueprints. Since this was a large team, I also had to constantly communicate with designers and artists to make sure they knew about my technical contributions/how to use them and vice versa.

NEW KNOWLEDGE: I learned Unreal's Gameplay Ability System, Blueprints, C++ in Unreal, debugging in Unreal, using a code review process, and working in a large team with weekly scrum meetings.

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